let's check it up Quarter report for Roblox

Deonc
05-02

$Roblox Corporation(RBLX)$  

Summary of the key financial results and highlights from the Roblox First Quarter 2025 Financial Results, as reported on May 1, 2025:

Revenue: $1,035.2 million, a 29% year-over-year increase.

Bookings: $1,206.7 million, up 31% year-over-year.

Daily Active Users (DAUs): 97.8 million, a 26% year-over-year increase.

Hours Engaged: 21.7 billion, a 30% year-over-year increase.

Net cash and cash equivalents provided by operating activities: $443.9 million, up 86% year-over-year.

Free cash flow: $426.5 million, up 123% year-over-year.

Earnings for Roblox creators: $281.6 million.

Compared thus quarter finance report with last quarter finance report and give summary

Comparison of Roblox's financial performance for Q1 2025 and Q4 2024:

Q1 2025 Financial Results:

Revenue: $1,035.2 million

Bookings: $1,206.7 million

Daily Active Users (DAUs): 97.8 million

Hours Engaged: 21.7 billion

Net loss attributable to common stockholders: Not available from previous steps.

Earnings for Roblox creators: $281.6 million

Net cash and cash equivalents provided by operating activities: $443.9 million

Free cash flow: $426.5 million

Q4 2024 Financial Results:


Revenue: $988.2 million

Bookings: $1,361.6 million

Daily Active Users (DAUs): 85.3 million

Hours Engaged: 18.7 billion

Net loss attributable to common stockholders: $219.6 million

Comparison Summary:

Revenue: Q1 2025 revenue was higher than Q4 2024.

Bookings: Q4 2024 bookings were higher than Q1 2025.

Daily Active Users (DAUs): Q1 2025 had significantly more DAUs than Q4 2024.

Hours Engaged: Q1 2025 saw more hours engaged compared to Q4 2024.

Net loss attributable to common stockholders: Q4 2024 had a net loss of $219.6 million. The net loss attributable to common stockholders for Q1 2025 is not available.

Earnings for Roblox creators: Only available for Q1 2025.

Net cash and cash equivalents provided by operating activities: Only available for Q1 2025.

Free cash flow: Only available for Q1 2025.

In summary, while Q4 2024 had higher bookings, Q1 2025 showed improvements in revenue, DAUs, and hours engaged. The net loss attributable to common stockholders is only available for Q4 2024.

Here is a summary of the key financial results and highlights from the Roblox First Quarter 2025 Financial Results, as reported on May 1, 2025:


Revenue: $1,035.2 million, a 29% year-over-year increase.

Bookings: $1,206.7 million, up 31% year-over-year.

Daily Active Users (DAUs): 97.8 million, a 26% year-over-year increase.

Hours Engaged: 21.7 billion, a 30% year-over-year increase.

Net cash and cash equivalents provided by operating activities: $443.9 million, up 86% year-over-year.

Free cash flow: $426.5 million, up 123% year-over-year.

Earnings for Roblox creators: $281.6 million.

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Sources and related content

Roblox Reports First Quarter 2025 Financial Results - Roblox

ir.roblox.com

Compared thus quarter finance report with last quarter finance report and give summary




Here's a comparison of Roblox's financial performance for Q1 2025 and Q4 2024:


Q1 2025 Financial Results:


Revenue: $1,035.2 million

Bookings: $1,206.7 million

Daily Active Users (DAUs): 97.8 million

Hours Engaged: 21.7 billion

Net loss attributable to common stockholders: Not available from previous steps.

Earnings for Roblox creators: $281.6 million

Net cash and cash equivalents provided by operating activities: $443.9 million

Free cash flow: $426.5 million

Q4 2024 Financial Results:


Revenue: $988.2 million

Bookings: $1,361.6 million

Daily Active Users (DAUs): 85.3 million

Hours Engaged: 18.7 billion

Net loss attributable to common stockholders: $219.6 million

Comparison Summary:


Revenue: Q1 2025 revenue was higher than Q4 2024.

Bookings: Q4 2024 bookings were higher than Q1 2025.

Daily Active Users (DAUs): Q1 2025 had significantly more DAUs than Q4 2024.

Hours Engaged: Q1 2025 saw more hours engaged compared to Q4 2024.

Net loss attributable to common stockholders: Q4 2024 had a net loss of $219.6 million. The net loss attributable to common stockholders for Q1 2025 is not available.

Earnings for Roblox creators: Only available for Q1 2025.

Net cash and cash equivalents provided by operating activities: Only available for Q1 2025.

Free cash flow: Only available for Q1 2025.

In summary, while Q4 2024 had higher bookings, Q1 2025 showed improvements in revenue, DAUs, and hours engaged. The net loss attributable to common stockholders is only available for Q4 2024.


Is there anything else you would like to know?



Sources and related content

Roblox Reports Fourth Quarter and Full Year 2024 Financial Results

ir.roblox.com


Is there improvement in revenue, eps,Cashflow and customer base?




Based on the Roblox First Quarter 2025 Financial Results and available information:


Revenue: Yes, there was an improvement in revenue. Q1 2025 revenue was $1,035.2 million, a 29% year-over-year increase compared to Q1 2024 ($801 million) and also higher than the $988.2 million reported in Q4 2024.   


EPS (Earnings Per Share): While the specific EPS for Q1 2025 isn't directly stated as a positive figure in the provided summary, it was reported as better than expected. The reported EPS was -$0.32, which surpassed the forecasted -$0.40. This suggests an improvement compared to expectations, although it's still a net loss. For context, Q1 2024 EPS was -$0.43.   


Cash Flow: Yes, there was a significant improvement in cash flow.


Net cash and cash equivalents provided by operating activities were $443.9 million in Q1 2025, an 86% year-over-year increase.   

Free cash flow was $426.5 million in Q1 2025, a substantial 123% year-over-year increase.

Customer Base: Yes, the customer base continued to grow:


Daily Active Users (DAUs) reached 97.8 million in Q1 2025, a 26% year-over-year increase. This is also a significant increase from the 85.3 million DAUs in Q4 2024.

Average Monthly Unique Payers increased to 20.2 million, up 29% year-over-year.

Hours Engaged also saw strong growth, reaching 21.7 billion, a 30% year-over-year increase.   

In summary, Roblox showed significant improvements in revenue, cash flow, and its customer base (DAUs, unique payers, and engagement) in the first quarter of 2025 compared to the same period last year and the previous quarter. While the company still reported a net loss, the EPS was better than anticipated, indicating progress in financial performance.

Roblox Reports Fourth Quarter
Roblox has released its fourth-quarter financial report. The company's performance and key metrics for the quarter are detailed in the report. This event provides insights into Roblox's financial health and growth. Investors and stakeholders can use this information to assess the company's performance and make informed decisions.
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